using System;

namespace OpenTK.Windowing.Desktop
{
	public class GameWindowSettings
	{
		public static readonly GameWindowSettings Default = new GameWindowSettings();

		[Obsolete("There is not one size fits all multithreading solution, especially for OpenGL. This option will be removed in future versions, and you will have to implement what you need instead.")]
		public bool IsMultiThreaded { get; set; }

		public double RenderFrequency { get; set; }

		public double UpdateFrequency { get; set; }
	}
}
